Five players play 2048 at once: bigger merges hit rivals harder. The last one standing wins; everyone else is placed by points — lasting longest matters most (70%, but only while you keep playing), score counts 30%.
2-minute interactive tutorial ›1Merging
Swipe the board: equal numbers bump together into a bigger one and you score. Every swipe drops in a new tile. When the board is full and nothing can move, you’re out.
2Attacking
Merging 64 or more drops stones on a rival: 64 = 1 stone, 128 = 2, 256 = 3, up to 4. Three or more merges in one swipe add 1. Every 2 knockouts add 1 stone to each later attack.
64 → 1 · 128 → 2 · 256 → 3 · 512+ → 4
3Incoming & defence
When you’re hit, stones wait in the tray above your board: “↓2” means they land after 2 more of your moves (or 3 seconds). Merging 64+ before then cancels them. Landed stones don’t move; merge right next to one to break it, and on 4×4 it crumbles into a 2 after a while (5×5 stones stay). You can only take a few stones every few seconds, so even if everyone hits you at once you won’t be buried in one go. No hiding: on a full board, landing stones crush your smallest tiles; stand still and tiles spawn faster.
4Energy & skills
Merging 8 or more charges energy (up to 5), twice as fast when your board is 80% full. You take two skills into each match:
- Rockfall · 2 energyDrop stones: 1 on 4×4, 2 on 5×5
- Lock · 3 energyLock a direction: 5 moves on 4×4, 7 on 5×5
- Fog · 2 energyHide numbers for 3s (4s on 5×5)
- Bomb · 4 energyMerge it in 4 moves or boom
- Shield · 3 energyBlocks the next attack within 10s, and clears fog or a lock on you
- Hammer · 3 energyTap, then pick a tile or stone to smash
5Targets
Attacks pick a target automatically; change the strategy from the top right. Tap a rival’s card to lock on, tap again to release.
- Random: A random rival each time (default)
- Leader: Whoever is in 1st
- Revenge: Whoever is attacking you
- Manual (I pick): Only the rival you tap · no pick, no hit
6Final phase
Near the end the final phase starts: tiles drop faster, the music speeds up, and the last 5 seconds count down. Hold on!
7More ways to play
Casual solo: classic 2048 with no clock, saved as you go, with a global leaderboard. Weekly challenge: one deck a week, the same for everyone, as many tries as you like, with medals when the week ends. Challenges: race friends for the best score on the same deck. Rooms: invite friends to a match, with AI to fill seats — pick Battle, or Race to 2048: no attacks, first to make 2048 within the time limit wins.